Game Dev Blog

Toughts on game dev, gameplays, tutorials and more

Godot Tutorials

Pathfinding - Part I

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#1GAM Disaster: Home (WIP?)


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Godot Extra Tip #2

Scene Transitions

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Godot Extra Tip #1

Responsive UI

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An update on Planet Rider. Now the game has better graphics and the levels are generated using almost 30 blocks.

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In this tutorial we're going to use the Autoload functionality in Godot Engine to play music on the background without cuts between scene changes.

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Este es un avance de la implementación que hablaba en el post anterior sobre generación de niveles a partir de reglas gramáticas.

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En esta primera parte explico como llegué a conocer la temática de la creación de palabras a partir de reglas gramáticas y cómo se pueden utilizar en el desarrollo de videojuegos para la creación “infinita” de nombres de personajes, lugares, etc.

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Old Tracks 09/18/15

Some years ago I made a bunch of short music themes and songs using FLStudio and other audio software. I wanted to learn how to produce music using computer software. Some of the themes were inspired by movie soundtracks like ‘The Bride Corpse’, ‘Coraline’ and ‘Edward Scissorhands’.

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Captured demo gameplay for my upcoming platformer game “Mahur’s Flight” made using the Godot Engine.
The game is in alpha stage at the moment, so expect to see a lot of placeholders for music, sound effects and graphics.

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A demo project demonstrating pathfinding using a tilemap on the Godot Engine

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En este tutorial explico como crear un personaje y un nivel con plataformas simple en Godot Engine. Al final de tutorial hay un link de descarga con el proyecto completo.

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