Toughts on game dev, gameplays, tutorials and more
An update on Planet Rider. Now the game has better graphics and the levels are generated using almost 30 blocks.
Read more...In this tutorial we're going to use the Autoload functionality in Godot Engine to play music on the background without cuts between scene changes.
Read more...Este es un avance de la implementación que hablaba en el post anterior sobre generación de niveles a partir de reglas gramáticas.
Read more...En esta primera parte explico como llegué a conocer la temática de la creación de palabras a partir de reglas gramáticas y cómo se pueden utilizar en el desarrollo de videojuegos para la creación “infinita” de nombres de personajes, lugares, etc.
Read more...Some years ago I made a bunch of short music themes and songs using FLStudio and other audio software. I wanted to learn how to produce music using computer software. Some of the themes were inspired by movie soundtracks like ‘The Bride Corpse’, ‘Coraline’ and ‘Edward Scissorhands’.
Read more...Captured demo gameplay for my upcoming platformer game “Mahur’s Flight” made using the Godot Engine.
The game is in alpha stage at the moment, so expect to see a lot of placeholders for music, sound effects and graphics.
A demo project demonstrating pathfinding using a tilemap on the Godot Engine
Read more...En este tutorial explico como crear un personaje y un nivel con plataformas simple en Godot Engine. Al final de tutorial hay un link de descarga con el proyecto completo.
Read more...